SANA

Psychedelic shaders built for LED walls — sacred mandalas, glitch lattices, kaleidoscopic tunnels. Authored in GLSL, rendered to 4K for live installation.

GLSLTouchDesigner4K
SANA

The idea

SANA is a set of shaders made for the wall — large-format LED installation, where the image has to hold up at scale and loop forever without seams or stutter.

Each piece is a single fragment shader: every pixel computed from math, no video footage. That keeps them razor-sharp at any resolution and lets them breathe and evolve indefinitely — a mandala that keeps unfolding, a lattice that keeps glitching, a tunnel that never stops falling.

Because real-time playback on a wall has to be bulletproof, the shaders are also rendered offline to 4K video — the look of a live shader with the reliability of a file.

How it works

GLSL fragment shaders

Authored for the TouchDesigner GLSL TOP — every pixel is pure math, resolution-independent.

Offline render harness

A GLSL→MP4 pipeline bakes each shader to 4K video for dependable wall playback.

Three pieces

Sacred Mandala, Glitch Lattice, and Kaleido Tunnel — each a different geometric language.

Built for the room

Composed for large-format LED: seamless looping, high contrast, legible from across a space.

Gallery

What’s next

More pieces, and a live TouchDesigner integration so the wall can react to the room in real time.

Stills are single frames pulled from the 4K renders — these pieces are meant to be seen in motion on a wall.